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 Objets magiques 
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Message Objets magiques
Boots of Striding and Springing
Wondrous Item, uncommon (requires attunement)

Description: A pair of sturdy looking leather boots with metal buckles and reinforcements made from a strange variety of gilded steel. The soles of the boots reveal the source of their power: magical dwarven runes that appear to glow at times.
Magic Properties: A person’s speed while wearing these boots becomes 30 feet, unless their walking speed is higher, and their speed is not reduced if encumbered or wearing heavy armor.
In addition, whenever a person jumps, they can do so three times the normal distance.


Dragonguard
+1 breastplate, rare

Description: This breastplate has a gold dragon motif worked into its design. Created for a human hero.
Magic Properties: Grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.


Lightbringer
+1 mace, uncommon (requires attunement)

Description: A deceptively simple looking weapon. The shaft is made with lignum wood and reinforced by steel bands. The flanged head is also made of solid steel.
Magic Properties: This weapon glows as bright as a torch when its wielder commands. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.


Spider Staff
Staff, rare (requires attunement)

Description: The top of this black, adamantine staff is shaped like a spider. The staff weighs 6 pounds. You must be attuned to the staff to gain its benefits and cast its spells.
The staff can be wielded as a quarterstaff. It deals 1d6 extra poison damage on a hit when used to make a weapon attack.
Magic Properties: The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, you can use your action to cast one of the following spells from the staff if the spell is on your class’s spell list: spider climb (1 charge) or web (2 charges, spell save DC 15). No components are required. The staff regains 1d6 + 4 expended charges each day at dusk.


Staff of Defense
Staff, rare (requires attunement)

Description: This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. A wielder of this staff must be attuned to it in order to gain its benefits and cast its spells.
Magic Properties: While holding the staff, its wielder has a +1 bonus to Armor Class. The staff has 10 charges, which are used to fuel the spells within it. With the staff in hand, its wielder can use an action to cast one of the following spells from the staff if the spell is on your class’s spell list: mage armor (1 charge) or shield (2 charges). No components are required. The staff regains 1d6 + 4 expended charges each day at.


Minor Wand of Magic Missiles
Wand, uncommon

Description: This metal wand has a spiral design. The tip is made of some decorative, crystalline material that is reminiscent of a magical pulse of force energy.
Magic Properties: This wand has 7 charges. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. For each charge you expend beyond 1, the spell’s level increases by 1. You can use this wand even if you are incapable of casting spells. The wand regains 1d6 + 1 expended charges each day at dawn.


Gauntlets of Ogre Power
Wondrous item, uncommon (requires attunement)

Magic Properties: Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

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05 Mar 2019, 11:38
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